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How to connect to external server with DDE?

I am trying to make an online game that also uses realworld data from an external (not unity) source. The external data server is using DDE links to update data in real time. I can write a CSharp...

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Importing object type from .so lib

Hi, How do you import an object type into Unity? For instance, let's say I have a .so library written in C/C++ with this inside: Lib: typedef struct myObject{ // some stuff here } myObject; Then what...

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Use SSH.NET in Unity

Im trying to import that library: https://github.com/sshnet/SSH.NET but I can't make it run on Unity. I'm using Unity 5.5.0b7 (64-bit).

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DLL in plugin folder not loaded?

Hallo I have a running project under .NET3.5 and VisualStudio 2015. It uses an external dll "OSIsoft.AFSDK". Everting is fine, no issues. THEN I moved all dll's (I copied the files one by one from...

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using Json.NET support in 2017.2?

Hi! So now that 2017.2 is out and using the Mono and .NET upgrades (soon to include .NET Standard 2.0) will it be possible to use Json.NET? https://docs.unity3d.com/Manual/ScriptingRuntimeUpgrade.html...

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Unity with SignalR

Hi guys, I'm having trouble to use signalr in unity. I downloaded the signalr package from nuget and put it in Plugins folder. It throw me error "unity error cs1703: an assembly 'newtonsoft.json' with...

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Error: Failed to set the specified COM apartment state & Canon EDSDK

Hi~~ I am trying integrate Canon EDSDK with *Unity3D (5.6.1)* by referencing Canon EDSDK's Visual Studio project from **>>**...

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how to create a wrapper for C++ class libraries

i want to use some C++ libraries in unity. unity just can use C style function libraries. how should i wrap the classes? think i want to use physx cloth or any other library. unity already do that with...

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How should I add references to additional Mono assemblies?

Unity is built on Mono. Mono includes a large and growing subset of .NET. Much of this subset is available out of the box with Unity, so I can do things like add "using System.Collections.Generic;" to...

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How do I call an Office function from a C# script?

I'm working on a game that needs to use some Excel functions. I tried to import those dll's into the asset folder: Microsoft.Office.Interop.Excel.dll Microsoft.Vbe.Interop.dll...

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Performance penalties

Are there any performance penalties in putting classes in an external dll rather than defining them directly in Unity and letting them inherit from MonoBeaviour? Another way to put it - do I gain any...

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Build argument -reference:ALIAS=DLL

My problem is the following. As I need to use **System.Windows.Form** namespace for Windows dialogs I first tried to use normal "Edit Reference" in MonoDevelop, search for the .dll in...

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Editor scripts into external assemblies? how?

I have a class that I'd like to have a custom editor for. I have the class working in an assembly DLL ok. Now, how would I go about doing the custom editor? Can I put it into the same assembly? As I...

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Check external application preferences error

Hi ! After I open Unity and try to open any script I have this error : Unable to open Assets/xxx/xxx.cs: Check external application preferences

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External DLL requiring Image

I have an external DLL that requires an Image from the System.Drawing namespace of C#. This, however, does not seem to be part of what Unity offers. Is there any way to get an Image, or something...

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Can I use .NET 4.5 assembly as external library?

I want to use set of features, implemented in .NET Framework v4.5. Cause Unity3D works on Mono runtime(equivalent to .NET 3.5), i think to use .NET4.5 assemblies as external plugin. Is it possible? If...

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Question about external DLL

Hi Everyone! I Have a problem with an external DLL. I have to use a C++ dll that i've made to send commands to an eyetracker. The problem is that in the Unity Editor works, but compilled not. My C code...

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Control output of visual studio 2013 output

I have created an external library with some classes, basically my own game framework for use across many Unity projects. I have the build output going to a Libs folder inside the Assets folder in a...

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Unity TestTools and External DLL conflict?

Greetings everyone. I have a problem that I find weird. I have created some dll files that I want to use in my Unity project. I have compiled them with VS2012 and tested them outside of Unity and...

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How Is 'fileID' Generated For Classes Inside an External DLL?

When you link to a MonoBehaviour that is inside of an external DLL, the resulting asset file refers to that particular class by a 'fileID' and the 'guid' of the external DLL. For example, a...

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