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I can't get an external dll to work when building for webGL

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I have developed a game that calls functions from an external dll developed in c#, which also depends on two more dlls. It works fine when built for windows but when I build and test the software in WebGL the software runs but external dll functions seem not to work. An important detail is that the building folder for windows contains all the external dlls in BuildFolder\BuildFolder_Data\Managed, but the folder built for WebGL does not contain any of such librarys. Can anyone help me on this issue? Thank You.

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