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External .dll Nightmare

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Hi folks, I have a running code under .net, which works. Now I want to use this code inside Unity. It requires a .dll from a vendor. This .dll requires a lot of others. I have started to put the missing .dll in the Asset folder, but it looks like a never-ending story... Microsoft.AspNetCore.Http.Abstractions.dll - System.Buffers.dll - System.Collections.Immutable.dll - System.Memory.dll - System.Security.Permission.dll ... just to mention a few from the over 30 ... Under Visual Studio it is easy to make that happen as you simply use NuGet, but in Unity it is a different story. I know Unity uses Mono... I have used NuGet Packet, but this caused a lot of problems as well. Double items etc. Is there any way to make this simpler or am I stuck and need to spend hours to fix this? And if I do the fixing, will it have an impact on cross-platform development?

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