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Using GDAL from Unity

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Hello, I want to read a raster map from my Unity application. I planned to use Geospatial Data Abstraction Library(GDAL) for this task. This is a C++ library but it has a C# wrapper which handles C++ calls. I tried to use its C# wrapper from the unity. However, I could not achieve. Finally, I got the error below: **Failed to load 'Assets/GDAL/gdal_wrap.dll' with error '%1 is not a valid Win32 application. ', GetDllDirectory returned ''. If GetDllDirectory returned non empty path, check that you're using SetDirectoryDll correctly. GameController:Start() (at Assets/Scripts/GameController.cs:58) GameController:Start() (at Assets/Scripts/GameController.cs:15)** Is there anyone who achieved to use GDAL from Unity? Or, is there anyone who read raster map from Unity application? If yes, how? I am waiting for help. Thanks...

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