Hello,
I want to read a raster map from my Unity application. I planned to use Geospatial Data Abstraction Library(GDAL) for this task. This is a C++ library but it has a C# wrapper which handles C++ calls. I tried to use its C# wrapper from the unity. However, I could not achieve. Finally, I got the error below:
**Failed to load 'Assets/GDAL/gdal_wrap.dll' with error '%1 is not a valid Win32 application.
', GetDllDirectory returned ''. If GetDllDirectory returned non empty path, check that you're using SetDirectoryDll correctly.
GameController:Start() (at Assets/Scripts/GameController.cs:58)
GameController:Start() (at Assets/Scripts/GameController.cs:15)**
Is there anyone who achieved to use GDAL from Unity?
Or, is there anyone who read raster map from Unity application? If yes, how?
I am waiting for help.
Thanks...
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